Uemura said the ColecoVision set the bar for the Famicom. The project's chief manager Takao Sawano brought a ColecoVision home to his family, impressed by its smooth graphics, which contrasts with the flicker and slowdown commonly seen on Atari 2600 games. The Famicom was influenced by the ColecoVision, Coleco's competition against the Atari 2600 in the United States the ColecoVision's top-seller was a port of Nintendo's Donkey Kong. Perhaps we could say it is a family computer." Meanwhile, Hiroshi Yamauchi decided that the console should use a red and white theme after seeing a billboard for DX Antenna (a Japanese antenna manufacturer) which used those colors. The codename for the project was "GameCom", but Masayuki Uemura's wife proposed the name "Famicom", arguing that "In Japan, 'pasokon' is used to mean a personal computer, but it is neither a home nor personal computer. LEDs on a grid were used with a digitizer to design graphics as no such software design tools existed at that time. Early Famicom games were written on a NEC PC-8001 computer. Because 65xx CPUs had not been manufactured or sold in Japan by that time, no cross-development software was available and it had to be developed from scratch. A test model was constructed in October 1982 to verify the functionality of the hardware, and work began on programming tools. Original plans called for an advanced 16-bit system as a full-fledged computer with a keyboard and floppy disk drive, but Nintendo president Hiroshi Yamauchi rejected this in favor of a cheaper, more conventional, cartridge-based game console as he believed that advanced features such as keyboards and disks were intimidating to non-technophiles. The console's hardware was largely based on arcade video games, particularly the hardware for Namco's Galaxian (1979) and Nintendo's Radar Scope (1980) and Donkey Kong (1981), with the goal of matching their powerful sprite and scrolling capabilities in a home system. Main article: History of the Nintendo Entertainment System Development The Famicom game console at the Computer and Video Game Console Museum of Helsinki in 2012įollowing a series of arcade game successes in the early 1980s, Nintendo made plans to create a cartridge-based console called the Family Computer, or Famicom. In 2011, IGN named the NES the greatest video game console of all time. It was succeeded in 1990 by the Super Nintendo Entertainment System. and the 1986 action-adventure games The Legend of Zelda and Metroid, which became long-running franchises. The NES features a number of groundbreaking games, such as the 1985 platform game Super Mario Bros. ![]() It pioneered a now-standard business model of licensing third-party developers to produce and distribute games. The NES is one of the best-selling consoles of its time and helped revitalize the US gaming industry following the video game crash of 1983. Nintendo released several add-ons, such as the NES Zapper light gun for shooting games like Duck Hunt. The controller design was reused from Nintendo's portable Game & Watch games. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console with games stored on cartridges. It was redesigned to become the NES, which was released in American test markets on October 18, 1985, and was soon fully launched in North America and other countries.Īfter developing several successful arcade games in the early 1980s such as Donkey Kong (1981), Nintendo planned to create a home video game console. It was first released in Japan in 1983 as the Family Computer ( FC), commonly referred to as Famicom. ![]() ![]() The Nintendo Entertainment System ( NES) is an 8-bit third-generation home video game console produced by Nintendo.
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